![]() The undealt portion of the pack is placed face downwards between the players. ![]() Meanwhile the non-dealer scores three holes, known as "three for last," and regarded as a set-off for the advantage of first deal. The pack having been shuffled, the non-dealer cuts, and his opponent deals, one at a time, five cards to each player. For this and for "sequence" purposes, the cards rank in regular order from ace (lowest) up to king (highest), but in counting court cards count as tens. The pack of fifty-two cards is used, and the players cut for deal, the lowest dealing. We will commence with the five-card game. In scoring, the hinder peg for the time being is advanced the requisite number of points beyond the foremost. The board is placed cross-wise between the players, and both start from the same end (which should be that to the left of the first dealer), each travelling up the outer and down the inner row (once round in the "five-card," twice in the "six-card," and thrice in the "seven-card" game), terminating with the "game-hole" at the end from which they started. It will be observed that there is on either side of the board a double row of holes, thirty in each, divided, for convenience in counting, into sets of five. The score is marked by means of pegs of ivory or bone, on a special board, as depicted above.
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